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Source Code
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MAP Viewer
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TextureManager.cpp
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C/C++ Source or Header
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2003-10-09
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230 lines
/*
Half-Life MAP viewing utility.
Copyright (C) 2003 Ryan Samuel Gregg
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "stdafx.h"
#include "TextureManager.h"
CTextureManager::CTextureManager(CConfig *Config, CRichTextBox *txtConsole)
{
this->Config = Config;
this->txtConsole = txtConsole;
Textures = new ArrayList();
}
int CTextureManager::AddTexture(String *TextureName)
{
TextureName = TextureName->ToLower();
for(int i = 0; i < Textures->Count; i++)
{
if(static_cast<Texture*>(Textures->get_Item(i))->TextureName->Equals(TextureName))
{
return i;
}
}
Textures->Add(new Texture(TextureName));
return Textures->Count - 1;
}
ArrayList *CTextureManager::GetTextures()
{
return Textures;
}
Texture *CTextureManager::GetTexture(int iIndex)
{
return static_cast<Texture*>(Textures->get_Item(iIndex));
}
unsigned int CTextureManager::GetID(int iIndex)
{
return static_cast<Texture*>(Textures->get_Item(iIndex))->ID;
}
unsigned long CTextureManager::GetWidth(int iIndex)
{
return static_cast<Texture*>(Textures->get_Item(iIndex))->Width;
}
unsigned long CTextureManager::GetHeight(int iIndex)
{
return static_cast<Texture*>(Textures->get_Item(iIndex))->Height;
}
String *CTextureManager::GetName(int iIndex)
{
return static_cast<Texture*>(Textures->get_Item(iIndex))->TextureName;
}
void CTextureManager::LoadTextures(String *WADString)
{
int iTexturesLoaded = 0, iTotalTexturesLoaded = 0;
WADString = WADString->Replace("../", "");
WADString = WADString->Replace('/', '\\');
String *WAD, *WADs[] = WADString->Split(S";"->ToCharArray());
bool bWADFound;
LPCTSTR szDrive= NULL;
String *Drives[] = System::IO::Directory::GetLogicalDrives();
for(int i = 0; i < Drives->Length; i++)
{
szDrive = (LPCTSTR)(System::Runtime::InteropServices::Marshal::StringToHGlobalAnsi(Drives[i]).ToPointer());
if(GetDriveType(szDrive) != DRIVE_FIXED)
Drives[i] = "";
System::Runtime::InteropServices::Marshal::FreeHGlobal((IntPtr((void*)szDrive)));
}
for(int i = 0; i < WADs->Count; i++)
{
bWADFound = false;
//CWADLoader::LoadWADFile(String::Concat(Config->sHalfLifePath, WADs[i]), Textures);
WAD = String::Concat(Config->sHalfLifePath, WADs[i])->Replace("\\\\", "\\");
bWADFound = System::IO::File::Exists(WAD);
if(!bWADFound)
{
for(int j = 0; j < Drives->Length; j++)
{
if(Drives[j]->Length == 0)
continue;
WAD = String::Concat(Drives[j], WADs[i])->Replace("\\\\", "\\");
bWADFound = System::IO::File::Exists(WAD);
if(bWADFound)
break;
}
}
if(bWADFound)
{
txtConsole->Print(String::Concat(S"Loading ", WAD, S"..."), Color::Gray);
CWADLoader::LoadWADFile(WAD, Textures, &iTexturesLoaded);
txtConsole->Print(String::Concat(iTexturesLoaded.ToString(), S" textures loaded.", S"\n"), Color::Gray);
iTotalTexturesLoaded += iTexturesLoaded;
}
else
{
txtConsole->Print(String::Concat(WADs[i], S" not found.", S"\n"), Color::Red);
}
}
txtConsole->Print(String::Concat(iTotalTexturesLoaded.ToString(), S" out of ", Textures->Count.ToString(), S" textures loaded.", S"\n"), Color::Green);
UpdateTextureFilter();
}
void CTextureManager::UpdateTextureFilter()
{
Texture *Tex;
int iMaxAnisotropy = 0;
if(Config->eTextureFilter == TextureFilter::MipAnisotropic)
{
glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &iMaxAnisotropy);
}
glEnable(GL_TEXTURE_2D);
for(int i = 0; i < Textures->Count; i++)
{
Tex = static_cast<Texture*>(Textures->get_Item(i));
if(Tex->Loaded)
{
glBindTexture(GL_TEXTURE_2D, Tex->ID);
switch(Config->eTextureFilter)
{
case TextureFilter::Nearest:
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 0);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
break;
case TextureFilter::Linear:
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 0);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
break;
case TextureFilter::MipNearest:
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 0);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST_MIPMAP_NEAREST);
break;
case TextureFilter::MipLinear:
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 0);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST_MIPMAP_LINEAR);
break;
case TextureFilter::MipBilinear:
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 0);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_NEAREST);
break;
case TextureFilter::MipTrilinear:
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 0);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_LINEAR);
break;
case TextureFilter::MipIsotropic:
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 1);
break;
case TextureFilter::MipAnisotropic:
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, iMaxAnisotropy);
break;
/*default:
int iMaxAnisotropy;
glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &iMaxAnisotropy);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, iMaxAnisotropy);
break;*/
}
}
}
}
void CTextureManager::DestroyTextures()
{
Texture *Tex;
unsigned int ID;
int iCount = 0;
for(int i = 0; i < Textures->Count; i++)
{
Tex = static_cast<Texture*>(Textures->get_Item(i));
if(Tex->Loaded)
{
ID = Tex->ID;
glDeleteTextures(1, &ID);
Tex->ID = ID;
iCount++;
}
}
txtConsole->Print(String::Concat(iCount.ToString(), S" textures destroyed.", S"\n"), Color::Green);
Textures->Clear();
}